Danish regulator blocks 18 illegal gambling sites in 2018

first_imgFinance Spillemyndigheden says that it is succeeding in tackling illegal gambling despite being forced to block sites for the first time since 2014 Danish regulator blocks 18 illegal gambling sites in 2018 Tags: Online Gambling Subscribe to the iGaming newsletter Topics: Finance Legal & compliance Tech & innovation Danish regulator Spillemyndigheden has admitted that it still faces challenges with unlicensed iGaming sites, despite claiming that it is succeeding in reducing the size of the country’s illegal gambling market.In 2018, Spillemyndigheden conducted three web searches in collaboration with the Danish Tax Authority, identifying 742 potentially illegal sites offering gambling services to Danish consumers. This number was significantly higher than in previous years due to the regulator widening its search.The regulator ultimately found that 22 sites were breaching regulations by offering gambling without the relevant licence, and ordered them to withdraw from the Danish market.Spillemyndigheden followed up on this by requesting local internet service providers block 18 websites that did not respond to the issued petitions – the highest amount since legalisation in 2012 and the first time any sites have been blocked since 2014.The regulator also highlighted a growing problem with skin betting, where video game players use in-game items as collateral for wagering. A total of 95 problematic sites were identified during one of the three searches,  leading to 17 being ordered to cease activity, and six blocking orders. Spillemyndigheden said up to 25 additional sites are likely to be targeted in the coming year.In addition, Spillemyndigheden cited concerns over illegal gambling on Facebook, with the key issue being groups that offer gambling without a licence, primarily on lotteries. It has begun to work with Facebook to tackle the problem, which resulted in four groups offering illegal gambling being shut down in 2018.Ultimately, however, Spillemyndigheden said that as the number of websites that target Denmark with an illegal supply of gambling products has fallen since liberalisation in 2012, efforts to reduce the size of the unlicensed market are succeeding.The regulator also cited an overall increase in gross gaming revenue, suggesting this showed more consumers were switching to licensed sites. In the third quarter of 2018, revenue was up 9.7% year-on-year to DKK1.62bn (£196.2m/€216.9m/$246.7m).However, Spillemyndigheden admitted that it still faces challenges with websites promoting illegal gambling sites. The regulator warned that more work was required to crack down on skin betting and illegal gambling on social media platforms such as Facebook in 2019.The regulator said it will look to further refine its search processes to identify illegal gambling sites, as well as developing new systems to help investigate the more unusual types of illegal gambling. This, it said, will lead to the blocking of more sites early in 2019.Image: Macedo_Media (Pixabay) Regions: Europe Nordics Denmark AddThis Sharing ButtonsShare to LinkedInLinkedInShare to FacebookFacebookShare to TwitterTwitter 3rd January 2019 | By contenteditor Email Addresslast_img read more

Collaboration, innovation and scale

first_img29th October 2019 | By Josephine Watson Tech & innovation Subscribe to the iGaming newsletter Along with the rapid growth of the igaming industry has come a wide variety of platforms, service providers and fierce competition.However, as focus tightens on regulation and responsibility, and with operators facing challenges such as retention and bonusing, app store restrictions and increasing game decay, driving innovation must remain a top priority.In their recent presentation at iGaming Next, Dylan Slaney, SVP casino, platform and ilottery at Scientific Games discussed how innovation will shape the next phase of the igaming industry, and how the company is positioning itself toto win. Choppy waters in igamingSlaney discussed the challenge of navigating networks at scale while attempting to innovate: “We’re doing something like 2 billion transactions a month – data points on what players are doing, how they’re playing games. We’ve seen a huge amount of mobile growth after the last 18-24 months, as well as seeing our partners and transactions increase. We’re managing a technical infrastructure that’s handling 100,000 peak bets per minutes.”Bringing up share prices from the past year, Slaney says: “We can see from data points within the industry that there are some challenges that we as suppliers and operators, our partners, are facing.“It’s challenging times out there, and if there’s a call to action from this presentation – now’s the time for innovation. Now is definitely the time to look at everything we’ve done in the past that’s built this brilliant industry, and how we ultimately go on potentially a different journey.” Partnership with Amazon Game TechSlaney then moved to discuss SG Digital’s partnership with Game Tech, explaining that initially Scientific Games’ own development and product teams had been working on a back-end engine of their own.“We were so close to pressing the button to go it alone – to get in a darkened room for 18 months and spin up millions of dollars in investment to try and essentially copy what was already there.”However, what the company’s true aim was, Slaney says, was to spend time on the creation of services that sit on top of the platform.After exploring various options, SG Digital found GameSparks, which later was acquired by Amazon to become Game Tech. With a background in social games and video gaming, Slaney says their horizontal and vertical scalability was a key selling point. Moving features forwardThe partnership, in turn, had three key results – missions, tournaments and jackpot wars – all of which can be integrated into all content distributed via the platform.Slaney says the value of this is in the player experience it creates: “I’m not in the business of just building these missions and tournaments just for my proprietary content. I’m a content aggregator who just so happens to build content as well.“Your players don’t care what platform it comes from, they care about the experience they get. If I out of the box can give you hundreds of games that we can treat in the exact same way, that’s infinitely better than what exists in the industry today.”Using the example of tournaments, Slaney says: “Who today has 200-300 games as an operator where they can run tournaments? Where all the badges that are needed are pre-canned, all the metadata is flowing through secure, Kafka driven service into a backend that I don’t see, but you see as an operator.”While missions and tournaments in themselves are nothing new to the industry, Slaney says jackpot wars, the peer-to-peer, avatar-based slot game could stand to shake up the industry.“Even if this concept doesn’t work, the fact is this industry now has the ability to run a curated jackpot where you can play against your friends and set up a peer-to-peer tournament where you can share that liquidity and create your own avatar to fight in a jackpot. The technology is there because of the partnership with Game Tech.”Speaking to iGaming Business after the event, Slaney expanded on his view that jackpot wars has widespread appeal: “Players will enjoy the customisation and personalisation options, giving them a real sense of ownership over the experience. To me, that custom and inherently personal connection to a game is something players hope for and studios strive for globally.”He also adds that improved collaboration can give players an experience that earns their attention over other options: “We’re competing with streaming services, traditional console games, and various other forms of entertainment.“Suppliers and operators can look at data from these platforms together and collaborate on solutions that create an entertainment ecosystem rather than a collection of disparate experiences.” Following SG Digital’s recent presentation at iGaming Next, we review the challenges and opportunities when it comes to innovation in igaming AddThis Sharing ButtonsShare to LinkedInLinkedInShare to FacebookFacebookShare to TwitterTwitter Collaboration, innovation and scale Topics: Tech & innovation Email Addresslast_img read more

IBIA reveals drop in suspicious betting alerts for 2019

first_img Topics: Sports betting Subscribe to the iGaming newsletter The International Betting Integrity Association (IBIA), the integrity monitoring body formerly known as ESSA, has reported a year-on-year decline in suspicious betting alerts for 2019. 29th January 2020 | By contenteditor Sports betting The International Betting Integrity Association (IBIA), the integrity monitoring body formerly known as ESSA, has reported a year-on-year decline in suspicious betting alerts for 2019.A total of 183 alerts across 12 different sports were reported to authorities last year, down 31% from 267 in 2018.Tennis was again the sport of most concern to the IBIA, generating 101 reports for the year, though this represented a 43% year-on-year decline.Football followed in a distant second with 49 alerts, then basketball with just eight alerts and table tennis with five alerts. Volleyball and ice hockey attracted four alerts each, while esports, badminton and handball, each saw three alerts. Horse racing, pool and beach volleyball had just one alert each in 2019.“The decline in alerts is very welcome, especially as this is primarily a result of an improved level of integrity in ITF tennis, which has been the subject of particular scrutiny in recent years,” IBIA chief executive Khalid Ali said.“However, there remains a clear threat from criminals intent on manipulating sport to defraud operators. Such illicit organised and targeted action has an impact on the reputation and financial well-being of sports and reputable betting operators alike.”Europe was responsible for the majority of reports, with the IBIA filing 87 alerts throughout the course of the year. Some 33 alerts were in relation to tennis, with football just behind on 32 alerts, including eight from the UK.In Asia, 52 alerts were registered in 2019, 34 of which were related to suspicious betting activity surrounding tennis. A further 10 alerts were linked to football, with three each for volleyball and basketball.A total of 15 alerts were registered in Africa, 10 of which were for tennis, while the 13 alerts flagged in North America were all in relation to suspicious betting on tennis. The IBIA also filed 13 alerts in America, nine of which were for tennis and the other four for football.“We continue to work closely with sports and our members to reduce that threat and to identify and punish such corruption, utilising the world’s largest operator-run and customer data led integrity system,” Ali said.“Our rebranding and global repositioning in 2019 has aided our expansion with operators increasingly recognising the value and business necessity of engaging in collective action to protect their products against the loss of revenue resulting from betting corruption.”The IBIA report comes after the Tennis Integrity Unit, the sport’s anti-corruption body, this month revealed it received 138 reports of suspicious activity in 2019, the lowest annual amount since its integrity data was first made public in 2015.The total for the 12-month period was also 47.7% less than the 264 alerts that were raised in 2018. AddThis Sharing ButtonsShare to LinkedInLinkedInShare to FacebookFacebookShare to TwitterTwitter IBIA reveals drop in suspicious betting alerts for 2019 Email Addresslast_img read more

Former Pakistan cricketer jailed over match-fixing

first_img Nasir Jamshed, a former professional cricket player for the Pakistan national team, has been sentenced to 17 months in jail for his part in a match-fixing scheme. Nasir Jamshed, a former professional cricket player for the Pakistan national team, has been sentenced to 17 months in jail for his part in a match-fixing scheme.Manchester Crown Court made the ruling after hearing that Jamshed of Oldbury, near Birmingham in the UK, was part of a group that bribed other cricketers to fix elements of international matches.British nationals Yousaf Anwar from Hayes and Mohammad Ijaz from Sheffield were also jailed for three years and four months and two years and six months respectively for their roles in the operation.National Crime Agency (NCA) investigators found that the group were plotting to fix elements of the 2016 Bangladesh Premier League T20 event, which Jamshed had been due to play in.Anwar and Ijaz had developed a system where they would identify a professional player willing to partake in an agreed fix, with the player giving signal at the start of the match to confirm the fix would go ahead. The pair would typically charge £30,000 (€35,417/$38,783) per fix, with half of the fee going to the player.According to the NCA, Jamshaid, Anwar and Ijaz in 2017 made further plans to fix Pakistan Super League games being played in Dubai in the United Arab Emirates. In February 2017, Anwar flew to Dubai to meet other players, including Khalid Latif and Sharjeel Khan of Islamabad United, who both agreed to help influence elements of a game.Prior to travelling, Anwar was caught on CCTV purchasing 28 different coloured cricket bat handle grips in St Albans, where he gave Ijaz’s name and address for the receipt. These grips would be used by the players to signal that the fix was to go ahead.The fixture in question was between Islamabad United and Peshawar Zalmi in Dubai on 9 February 2017. Latif had originally agreed to the fix, but it was Khan who entered the crease after five hours of play displaying the signal.Khan proceeded to carry out the agreed fix – playing two dot balls in the first two balls of the second over, before getting out leg before wicket for 0 in the third ball.Jamshed was arrested by NCA officers at his home in Birmingham four days after the 2017 game, with Anwar and Ijaz also detained soon after.The Pakistan Cricket Board also suspended Jamshaid, Latif, Khan and a fourth player, Mohammed Irfan, following subsequent tribunal hearings. “These men abused their privileged access to professional, international cricket to corrupt games, eroding public confidence for their own financial gain,” NCA senior investigating officer Ian McConnell said.“I would like the thank the England and Wales Cricket Board, International Cricket Council, Gambling Commission and Pakistan Cricket Board for their ongoing support throughout this investigation.“Tackling corruption and bribery in its various forms is a priority for the NCA. We will vigorously pursue those involved, and target their illicit profits which are so often used to fund further criminality.” Sports betting 10th February 2020 | By contenteditor Former Pakistan cricketer jailed over match-fixing AddThis Sharing ButtonsShare to LinkedInLinkedInShare to FacebookFacebookShare to TwitterTwittercenter_img Email Address Subscribe to the iGaming newsletter Regions: Africa Asia UK & Ireland North Africa & Middle East Topics: Sports bettinglast_img read more

Jackpocket launches mobile lottery app in Oregon

first_imgLottery Topics: Lottery AddThis Sharing ButtonsShare to LinkedInLinkedInShare to FacebookFacebookShare to TwitterTwitter Jackpocket launches mobile lottery app in Oregon Mobile lottery app Jackpocket has  launched in Oregon, allowing consumers in the state to play lottery jackpot games from home.Players can download the Jackpocket app to their mobile device to place ticket orders for games such as Powerball, Mega Millions, Pick 4 and Oregon’s Game Megabucks.Users will also have access to additional features such as Jackpocket Pools, which allows them to create private lottery pools with friends, co-workers and family, or join the public pool with players in other states where Jackpocket operates.Other features include autoplay, whereby the player can set the Jackpocket app to automatically enter lottery draws. Players can also set deposit limits, self-exclude and access problem gambling support resources via the app.Read the full story on iGB North America. 18th May 2020 | By contenteditor Mobile lottery app Jackpocket has launched in Oregon, allowing consumers in the state to play lottery jackpot games from home. Email Address Tags: Mobile Subscribe to the iGaming newsletter Regions: US Oregonlast_img read more

Europol urges public-private cooperation to tackle match-fixing

first_img Europol, the law enforcement agency of the European Union (EU), has called for greater cooperation between the public and private sectors in order to clamp down on betting-related match-fixing in sport. In a new report entitled “The Involvement of Organised Crime Groups in Sports Corporation”, Europol set out a number of key findings about match-fixing around the world. Citing data from Sportradar, Europol said annual criminal proceeds from betting-related match-fixing worldwide is around €120m (£108.3m/$141.8m), and that the organised crime groups (OCGs) involved in sports corruption are active on a transnational level. Europol also found that OCGs predominantly target sports contests matching the profile of lower-level competitions across different sports, adding that football is the most targeted sport. However, match-fixing schemes in tennis have significantly increased in recent years. In 20164, an estimated 11 matches were manipulated, but by 2017, this had jumped to an estimated 236, though this has fallen slightly to 191 in 2018. The report also highlighted dangers associated with online gambling, in that the use of such technologies for the purpose of sport betting linked to manipulation will continue to facilitate illicit activities around the world. Other key findings included that fixing is usually organised separately from the betting, while OCGs use betting-related match-fixing and online gambling as ways to carry out money laundering. Europol said OCGs misuse identities to create betting accounts and e-wallets used to bet on pre-arranged matches. As such, Europol reached a number of major conclusions, including that sports corruption connected to match-fixing is often seen as a sports integrity issue rather than a serious criminal offence carried out by organised crime networks, and this needs to change if the issue is to be addressed effectively. Europol also highlighted the need to develop and enhance public-private cooperation in order to “ensure a consistent multi-stakeholder and multi-disciplinary approach” in the fight against corruption in sports competitions. “This approach requires the necessary involvement of all relevant stakeholders including law enforcement, judicial authorities, sports bodies, regulatory authorities and other public authorities, betting operators, as well as private companies providing betting monitoring and integrity services, and the wider public,” Europol said. Europol also said protected reporting systems and whistleblowing mechanisms should be further developed, and that encouraged increased cooperation and coordination amongst different stakeholders may boost awareness and help to address challenges related to the limited expertise in this area. “Its is paramount that EU Member States and involved third parties address and prioritise this challenging crime area more effectively as a way to tackle OCGs operating in the EU and beyond,” Europol said. Topics: Legal & compliance Sports betting Email Address 7th August 2020 | By contenteditor Europol, the law enforcement agency of the European Union (EU), has called for greater cooperation between the public and private sectors in order to clamp down on betting-related match-fixing in sport. Regions: Europecenter_img Subscribe to the iGaming newsletter Legal & compliance AddThis Sharing ButtonsShare to LinkedInLinkedInShare to FacebookFacebookShare to TwitterTwitter Europol urges public-private cooperation to tackle match-fixinglast_img read more

BHA and Racing to School launch new RG learning resource

first_imgAddThis Sharing ButtonsShare to LinkedInLinkedInShare to FacebookFacebookShare to TwitterTwitter Email Address Responsible gambling Tags: BHA Racing to School The module also addresses young people’s relationship with gambling and its links with gaming, and provides a list of resources available to those affected by problem gambling and organisations that offer support. 19th November 2020 | By Robert Fletcher The British Horseracing Authority (BHA) has partnered with educational charity Racing to School to develop a new learning resource focused on promoting safe and responsible gambling. Racing to School chief executive John Blake said the new online module will build on this and aim to reach more people across the racing sector. Last year, Racing to School, in association with the Young Gamers and Gamblers Education Trust (YGAM), ran two pilot workshops aimed at educating young people on the relationship between gaming and gambling, to help raise awareness about related harms and sources of help. “Why shouldn’t racing be a leader in educating young people around informed gambling choices as part of the sport’s on-going commitment to responsible gambling, entwined with the work to welcome the next generation of racing fans,” Blake said. “We were never going to skirt around the potential harms while pointing to the strong support and advice network that is close to hand.center_img “This module is a vital first step of our work in this area, and we plan to expand our education programmes to feature the intrinsic and positive relationship between gambling and racing.” Topics: Social responsibility Responsible gambling BHA and Racing to School launch new RG learning resource The launch coincides with Safer Gambling Week 2020, which is running in the UK and Ireland from November 19-25. “Responsible gambling is an important topic for our sport and our industry, and education can be a hugely influential tool in ensuring those who bet on British racing do so safely,” BHA executive director Will Lambe said. Racing2Learn will run as a free online course that will allow users to learn about the BHA’s rules on gambling for licensed individuals, as well as an overview of problem gambling and its associated harms. Regions: UK & Ireland “We are fortunate to have Racing2Learn as a resource, providing in-depth remote learning opportunities on an extensive range of areas, and I would encourage all those interest to explore it further.” Subscribe to the iGaming newsletterlast_img read more

Back to the Futures

first_imgThis year, we have expanded the survey’s scope to include technology provision and M&A, and to delve deeper into facilitating the change.  In a similar vein, 50.94% of survey participants felt that the industry lacks understanding of blockchain as a technology, as well as its application in igaming. Evangelists continue to insist that cryptocurrencies will be the norm in years to come, but the technology was divisive at best in our results from 2020.  The survey and subsequent report will play a crucial role in the roll-out of an exciting new initiative: the ICE Futures week. Held in February across the dates normally reserved for ICE, the industry’s biggest gathering of bright minds, Clarion Gaming and iGB come together to produce a multimedia, multichannel experience discussing what the future may hold on the road to ICE.  AddThis Sharing ButtonsShare to LinkedInLinkedInShare to FacebookFacebookShare to TwitterTwitter Developments since the publication of the first iGB Futures Survey in February dictate the findings be seen differently in terms of their potential to disrupt and shape the future of the industry, writes Josephine Watson With that, why don’t you help us kick off ICE Futures week by letting us know what you think is more disruptive: a global pandemic or new technologies?Photo by Bruno Thethe from Pexels Tech & innovation Intrigue around blockchain and AR/VR was also, perhaps predictably, high, although the use cases for these were limited at best, according to respondents. For example, only 28.3% backed AR/VR as an immediately transformative tech, with naysayers citing the lack of accessibility to necessary devices as a blocker to progress. Whether it’s from remote working, the sad reality of redundancies and a resulting need for optimising work processes or shifting market priorities, we want to understand how – and why – the industry is using disruptive technology, and the role it will play in the recovery phase.  IoT and edge computing fell somewhat by the wayside, meanwhile, largely due to the fact that their immediate impact was minimal. 14th December 2020 | By contenteditor iGB’s first Futures survey, published in February 2020, explored how key disruptive technologies – AI, blockchain, AR/VR, Internet of Things (IoT) and edge computing – might influence the future of the industry. Topics: Tech & innovation Artificial intelligence Cybersecurity Fraud Platform Product Regtech Start ups Virtual reality Paymentscenter_img Although gambling was not a focus of this survey, it’s easy to see how rapid developments in the capabilities and usage of this technology could inspire greater deployment in the industry. For instance, the report demonstrated a significant increase in AI’s usage for personalisation, retention and fraud detection – all highly relevant pain points for the gambling sector. A major thread of our questioning surrounded the nature of innovation – who is responsible for driving it, and where the industry expects it will come from. It was a close race between the tech giants and start-ups, with 37.4% of respondents opting for the former and 30.19% the latter.   It’s not just technology that we’ll be covering: ICE Futures will include everything from industry predictions to emerging markets and the start-up scene.  The results saw respondents overwhelmingly express excitement for the opportunities in AI, in particular its suitability for personalisation. With 62.26% voting for AI/ML for personalisation as the most immediately transformative technology for the igaming industry, it appeared that this use case was, as one respondent put it, “low-hanging fruit” that operators can easily implement.  For example, a recently published report on emerging technology based on survey findings by RELX highlights significant growth in the use of AI across the various industries surveyed, increasing by 33 percentage points since 2018. More than two-thirds of respondents (68%) stated their investment in AI technology had increased during the Covid-19 pandemic.  Back to the Futures AR/VR, in another vein, has had a more tumultuous time in 2020. On the one hand, wide scale supply chain disruptions and a focus on cash preservation in both corporate and commercial settings has made the immediate outlook for the technologies more bleak, according to research from IDC. However, in terms of public perception, global lockdowns have progressed the narrative around VR/AR beyond gimmicks, creating a variety of use cases across industries. Subscribe to the iGaming newsletter Plus, with a shift in priorities towards a more digital world, the jury is out on what now holds the most importance. For instance, we could see a surge of interest in the previously less immediate technologies such as AR/VR, IoT and edge computing.  In the few months since the publication of our inaugural survey, the face of the industry, and indeed the world, has changed dramatically. So, has this impacted the priorities and use cases when it comes to technology? Email Addresslast_img read more

China lottery sales up 31.4% in January

first_imgAcross both lotteries, digital lotto ticket sales accounted for CNY21.94bn, up 46.5% year-on-year, making up 79.8% of Welfare Lottery sales and 47.7% of Sports Lottery sales. Tags: China Sports Lottery China Welfare Lottery China lottery sales up 31.4% in January 2nd March 2021 | By Conor Mulheir All of the country’s 31 provinces except Guangxi showed an increase in sales from January 2020, with some provinces showing growth of over 60%. Sales in Guangxi decreased by 2.1%. Sales in the video lottery vertical were effectively wiped out in the period, bringing in just 190,000 compared to 2.65bn in January 2020. In November, it was announced that China would begin implementing a ban on certain high-frequency lottery products, with restrictions coming into force in stages between November 2020 and February 2021. Regions: China AddThis Sharing ButtonsShare to LinkedInLinkedInShare to FacebookFacebookShare to TwitterTwitter Topics: Finance Lottery Sports betting China’s Sports and Welfare Lotteries brought in total revenue of CNY35.76bn (£3.97bn/€4.59bn/$5.53bn) in January 2021, up 31.4% on the same period last year. Instant games brought in CNY2.17bn for the Welfare Lottery, up 35.3%, and CNY1.87bn for the Sports Lottery, up 59.8%. The next largest vertical was keno games, which brought in 894m for the Welfare Lottery, more than 90 times more than the 9.8m brought in for the same period last year. Results published in January showed that lottery sales in the country were down 20.8% in 2020 amid the disruption of the novel coronavirus (Covid-19) pandemic, generating CNY333.95bn throughout the year. Finance Subscribe to the iGaming newsletter Sports betting brought in CNY8.88bn, accounting for a further 43.2% of the Sports Lottery’s sales, and showing an increase of 30.5% from January 2020. The Welfare Lottery accounted for CNY15.21bn in sales, up 18%, while the Sports Lottery accounted for CNY20.54bn, up 43.5%. Email Addresslast_img read more

Flutter targets employee engagement through new board committee

first_imgThe technology hub will house software engineering, product development, user experience (UX) and user interface (UI) teams. Companies: Flutter Entertainment The new committee, which will represent employees from 75 different nationalities speaking 62 languages, will replace the Employee Voice Forum that was formed in accordance with the recommendations of the 2018 UK Corporate Governance Code. Meanwhile, Flutter subsidiary FanDuel Group has announced that its new technology campus will be located at Ponce City Market in Atlanta, Georgia. Subscribe to the iGaming newsletter Flutter chair McGann said: “As a diverse international group, we recognise the important role our workforce plays in our success. The establishment of the new Workforce Engagement Committee will provide a clear mechanism for the board to listen to the views of our workforce and take account of these views in the board’s decision-making process.” Flutter has created a new workforce engagement committee designed to enhance engagement between the group’s board and its 14,000 employees across five continents. AddThis Sharing ButtonsShare to LinkedInLinkedInShare to FacebookFacebookShare to TwitterTwitter Email Address Flutter targets employee engagement through new board committeecenter_img 16th June 2021 | By Richard Mulligan The group, which owns brands such as Betfair, Paddy Power, PokerStars and FanDuel, said the committee has been formed to enhance the board’s awareness of employee matters within the decision-making process. Independent non-executive director Mary Turner will chair the new committee, with members including Flutter chairman Gary McGann, and directors Nancy Cruickshank, Nancy Dubuc and Richard Flint. The Workforce Engagement Committee’s duties will include ensuring Flutter maintains appropriate workforce engagement policies, processes and communication channels throughout each division, encouraging participation in and evaluating feedback received from workforce engagement initiatives, and keeping fully informed on issues identified by employees and other stakeholders as having a material impact on the group’s workforce and communicating such issues to the board. “This historic building offers our employees a blend of old-world charm, cutting edge sophistication and modern amenities that will deliver an unmatched working environment. Additionally, its location allows us to build deep ties to Atlanta’s diverse pipeline of talent coming from its many top-flight universities.” Topics: Management Management FanDuel said it plans to grow its Atlanta-based work force to approximately 900 employees over the next five years. “Ponce City Market is the perfect location for our new technology campus and reflects our commitment to becoming a central part of the Atlanta corporate footprint,” said Sarah Butterfass, FanDuel’s chief product officer.last_img read more